🎓Job Classes
Every job class in the world of RO has its importance and skills necessary for monster hunting, which vary from one another.
Last updated
Every job class in the world of RO has its importance and skills necessary for monster hunting, which vary from one another.
Last updated
If you are new to the world of Ragnarok Online, jobs or Job classes are the first thing you should start learning to ensure your gameplay is smooth. If you choose a job that suits your skills correctly, it will enable you to enjoy living in RO for a long time. Here, we will talk about the main job classes, including Swordman, Magician, Archer, Acolyte, Merchant, and Thief.
Swordman is a basic job class that is easy to play and suitable for those who are unsure about which job to start with. In the first class, you can wield either a one-handed sword + shield or a two-handed sword.
The one-handed sword + shield path focuses on durability and tanking for teammates, so the usual stat allocation is STR + VIT, with around 20 - 40 DEX to ensure hits land on monsters.
The two-handed sword path focuses on damage and the ability to gather and eliminate monsters solo. Stat allocation typically involves STR + AGI, with DEX around 40 or more, depending on the monsters encountered as you level up. Increasing AGI instead of VIT is for dodging monster attacks rather than tanking damage. Increasing AGI also increases ASPD (Attack Speed), allowing for more potent and continuous damage.
Magician (Mage) is, of course, a long-range attack class, as implied by the name. This job class is quite fragile, with low health but in return, it offers very high attack power. Magicians can also choose spells according to the element that suits the monsters they are facing. INT+DEX is the standard stat configuration for Mages, while AGI or VIT depends on whether you want more health to survive longer or the ability to dodge monsters more effectively.
Mages have two types of weapons to choose from: a one-handed rod + shield for those who balance offense and defense, and a two-handed staff for those who focus on maximizing damage. The one-handed rod path often involves using a Clip accessory with a Phen card slotted in it, allowing for continuous casting because the Phen card has the property of allowing continuous spell casting even when attacked (normally, getting hit interrupts the spell casting), but this comes at the cost of longer casting times.
For the two-handed staff path, besides focusing on INT + DEX, there is often an emphasis on AGI for the reason that being able to dodge monsters prevents spellcasting interruptions. However, this approach is more suited for soloing. If you're playing in a party, investing in VIT might yield better results because the Priest class can use Suffragium to reduce casting times. If a monster breaks through and attacks us in the party, having higher VIT means we can withstand damage long enough for a Priest to heal us back, which is preferable to being killed by a single hit and losing experience points.
The Archer, a well-known class in the world of RO, can branch into two different professions: the Hunter, which is a direct continuation of the Archer's path focusing on attack, where the bow from Class 1 is still the weapon of choice. The stat focus for Hunters is on rapid and frequent shooting, emphasizing AGI+DEX, primarily DEX, as Archers gain increased damage from DEX unlike other physical classes that rely on STR for their main attack value. AGI helps in dodging monster attacks and increases attack speed (ASPD), allowing for quicker shooting. Upon advancing to Class 2 as a Hunter, it also helps in more frequent Falcon attacks.
For the second job path, Bard and Dancer, the character's gender directly influences the job transition. Male Archers become Bards, and female Archers become Dancers automatically. The most popular path for these two jobs is the support route, focusing mainly on buffing the party. They also have ensemble skills, requiring both a Bard and a Dancer to cast a skill together. If choosing the support path, leveling up an Archer before transitioning can be challenging because you won't be investing heavily in DEX like you would for a Hunter. Instead, you'll be allocating points mainly to INT for the high mana (MP) consumption of many skills, some of which use mana continuously. Any remaining points can be invested in VIT to increase durability, similar to the Mage and Priest classes.
The Acolyte, known as a novice priest, is immediately understood to be a support or healing class, aiding teammates. However, there's also an interesting attack path available, which can be played as either INT (Intelligence) based for magical attacks or STR (Strength) based for physical attacks. Given the versatility in stat distribution and skills, it can be further categorized into sub-categories such as:
Support Path: This path focuses on being with a party or assisting friends primarily, so the stat emphasis is on INT+DEX or INT+DEX+VIT. INT is the main focus because the role involves constantly using buff and heal skills on teammates. Initially, this path might be challenging due to low INT, as mana regeneration may not keep up, but it becomes more manageable approaching the Priest job change.
The STR Attack Path: This is an attack path that opts for STR, focusing primarily on mace damage. It emphasizes using a mace to deal damage, with secondary stats in VIT or AGI. Typically, this path evolves into a Monk, which introduces another weapon choice: Knuckles. Monks are renowned for their ability to deal significant damage to boss-type monsters, whether through combo skills or the Asura Strike, popularly known in Thailand as "Asura Punch." They are also proficient in 1-on-1 PVP.
The INT Attack Path: This attack path chooses to upgrade INT, focusing on damage through skills against undead or Demon type monsters. This is because Acolytes have skills like Demon Bane, which increases damage against Undead and Demon monster types, and Divine Protection, which enhances defense against such enemies. The INT path relies on using the Heal skill to attack primarily the aforementioned monster types, by pressing Shift + the Heal skill shortcut and targeting the monster, turning it into a damage-dealing action (applicable only to Undead type monsters). And once you reach level 20, you can return to Morroc to acquire an additional skill, Holy Light, which offers another way to attack. This allows us to attack monsters of different elements, not limited to just those two types (though the attack still comes out as Holy element). In job transition, most INT paths become Priests and use group attack skills like Magnus Exorcismus and single-target skills like Turn Undead as the core of their leveling strategy. If primarily using Magnus for leveling, the stat allocation would be INT+DEX+VIT. However, if switching to Turn Undead, LUK directly affects the effectiveness of this skill. So, choose your path wisely and research before deciding. But if a mistake is made, we have Reskill items for sale in the Cash Shop.
Merchant can be simply categorized into two paths: the attack path and the money-making path. The reason for this division is that the Merchant class, whether transitioning to a Blacksmith or an Alchemist, is capable of both attacking and generating income. There are many nuances to each path, but here, we'll clarify the differences between the two:
Attack Path: Merchants on this path can make money by selling trash obtained from attacking monsters and then selling the trash or rare items obtained again. A key skill for attacking is Mammonite, which needs to be maxed out to level 10 for this path to maximize attack power. However, this comes at the cost of Zeny used with each skill activation. And when the Job Level reaches 20, go back to get additional skills from an NPC in Morroc. You will receive two more skills to aid in attack: Crazy Uproar, a buff that increases STR, and Cart Revolution, which requires a cart to use. This skill performs an AoE attack by ramming the cart into a group of monsters, and the heavier the cart, the stronger the damage. Thus, keeping the cart full weight makes it easier to lure and level up on monsters.
Upon becoming a Blacksmith, there are many more buff skills to aid in attacking, including Weapon Perfection, Power Thrust, Adrenaline Rush, Hammer Fall, and Power Maximize. If turning into an Alchemist, one can raise a Homunculus to help in attacking and leveling or choose the potion-throwing path with skills like Acid Terror and Demonstration, which involve throwing acid bottles and fire at monsters to deal damage.
Money-Making Path: This path can start generating income from the first class with the Discount (DC) and Overcharge (OC) skills, which are passive skills that allow buying from NPC shops at lower prices than all other jobs and making money from selling trash with the OC skill. The Vending skill allows for setting up a shop in towns or in front of dungeons.
Upon transitioning to a Blacksmith, this path can shift towards weapon crafting. Blacksmiths can craft all types of weapons and incorporate elements into them, allowing for elemental attacks, which are typically the domain of Mages. However, this path might not be self-sufficient in leveling because stats need to be allocated to DEX and LUK to increase the success rate of weapon forging and refining.
Similarly, when Alchemists adopt the money-making path, they turn to crafting and selling potions. Potions made by Alchemists are more effective and lighter than those bought from NPCs, such as Slim Orange Potions, Slim White Potions, etc. They can also create potions that prevent armor and weapons from breaking in PVP or GVG.
Thief is highly agile in leveling and fighting 1-on-1 with monsters. They can also attack monsters while simultaneously stealing items from them. From the first class, one must decide whether to become an Assassin or a Rogue, because if you aim to play as an Assassin, the best weapon to maximize gameplay efficiency is the Katar, and the popular stat build is AGI + LUK, with a reasonable amount of STR, without the need to heavily invest in DEX. This is because Katar builds focus on landing critical hits primarily, and landing a critical hit means the hit is guaranteed without relying on DEX.
However, if you prefer playing with daggers, then Rogue is an interesting job path that can maximize the efficiency of using dual daggers, thanks to the Sword Mastery skill added in the class. They can also use bows with passive skills like Vulture's Eye and Double Strafe, similar to Archers. Additionally, they serve as disruptors in PVP with skills that can disarm opponents and remove their armor entirely, including a key skill like Plagiarism, which allows copying skills that are used against them to be used as their own. The maximum level of the copied skill depends on our Plagiarism skill level.
Note: The job class recommendations provided above are merely basic guidelines. If players are particularly interested in any job or specific gameplay style, it is advised to conduct thorough research before deciding to change and upgrade stats and skills. Changing classes, stats, and skills is irreversible once a decision has been made or an upgrade has been applied.
However, for stats and skills, if players make a mistake in upgrading or wish to change their gameplay path, they can look for items named Reset Status Scroll and Reset Skill Scroll in the Cash Shop.